Software Engineering · EVE Online tooling · Homelab
I'm Iian Johnson — a software developer who builds tools that make complex systems legible. Mostly EVE Online infrastructure, occasionally other things. This is where I keep the work and the writeups.
Selected work
Tools and projects — mostly built to understand how the underlying system actually works, then written up so the next person can skip my mistakes.
EVE Online companion dashboard — multi-character overview, interactive star map, ship fitting tool, intel, and more.
Storm photography planner — live radar and lightning strikes, thunder propagation rings, an HRRR forecast timeline, and photo spots that sync across devices.
Interactive maps built on open data, no API keys. First up: a Florida traffic heatmap — every FDOT-counted road colored by how many vehicles use it per day.
Photography gallery for landscapes, roads, and weather — with EXIF details, location, and the story behind each shot.
Utilities for Factorio players, starting with a blueprint up/downgrader that converts designs between tech tiers. Also usable as a dependency-free CLI.
Move-in and move-out inspection checklists for renters — document the condition of every room and keep your deposit.
Self-hosted instance of the Wanderer wormhole mapper for EVE Online — live chain mapping and kill tracking for my corp.
About
Software developer with a focus on building tools that make complex systems legible. I primarily work on EVE Online infrastructure and enjoy the challenge of turning dense game data into useful interfaces.
Most projects here started as a question I couldn't answer from documentation alone: how does this actually behave when it fails? The writeups are what I wish I'd found before I started.
Contact
A question about a project, a writeup, or just comparing notes — all welcome. I reply within a couple of days.